Virtual Monster!

Virtual Monster Virtual Monster!

Contextual Enquiry!

Contextual Enquiry! Contextual Enquiry!

To Affinity and Beyond!

To Affinity and Beyond! To Affinity and Beyond!
THE WALL

VIDEO - I HEART YOU

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I HEART YOU

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This installation is my final project, which is of human hearts that float around a computer monitor. They are able to see us and be frightened of us, and our reflection can be seen in their eyes. Some are more frightened than others - Some grow bigger and disappear from the screen. This can be used as a desktop screensaver, and hopefully in the future, can be used as an iPhone application. 

These hearts are also nicknamed Little Psycho's, and with extra features that can be added to this project - such as AR markers and motion detection - They can go crazy and explode. These guys however cannot read AR markers as yet, but still this is a functional and interactive installation. 

Please refer to documentation and video for further information regarding my "I Heart You" project. 

- Dray

[THE WALL - BASIC MOCKUP]

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[STORYBOARD]

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 There is a brick wall, but is it made out of real bricks?





 On this brick wall, projected from behind, is coloured digitalised carp fish that are swimming around, almost like real fish in a pond





 The person will be able to select a fish of their choice, the one they are most attracted to. This may seem arbitrary as Andy suggests, however I feel that if a person chooses a certain fish, the fish is subconsciously calling to them.

As a person touches a fish from this wall, the way they interact with it will effect what will happen next – eg. If they lightly press it or if they press it hard, it will determine what kind of person they are by the pressure of their hand weight.







 After a fish gets selected, the fish will then slowly transform into a silhouette of the person.






 The silhouette is a reflection of self, as it follows the movement of the person. However it reacts slowly, so every action that the person does, they can see it in slow-motion on the brick walls.

If the person touches their silhouette, their reflection will ripple, just like their reflection in water. 




If the person stays still, then they will begin to see a reflection of the environment on the bricks too – however it is a simulated environment of a 3D world that relates to their chosen fish. 

If the person moves, the simulated world will disappear, so they must stay still if they want to see themselves in their chosen virtual environment.






The longer they stay still and observe themselves in this virtual world, the more vibrant the colour will get, and eventually when the person gets tired of standing still and has finished observing, they will walk away from wall, which will make the coloured carp fish return to the wall and continue swimming.

[QUESTION]

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What I want to ask society is this – Can colour affect your mood and personality?

I want to ask this question because I am fascinated with the fact that a person is attracted to a particular colour, and that there is more meaning to it than just liking the colour. A person’s emotion can be altered with the use of colour, which is what I want to test out, and the choice a person makes is determined by their personality. I want to create something that will present to a person a different perspective of who they are, and what they would look like in another type of context.

[SIGNIFICANCE]

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[brick wall significance]

I chose a brick wall as my urban fabric because it represents the person talking to themselves, as I want it to be a personal question, hence “talking to a brick wall”. The brick wall is also common to see around the city, and will blend in with the notion of integrating the physical with the virtual.


[fish significance]

The fish symbolise people, and the different colours suggest that there are many different types of emotions that people can feel. I also chose carp as the breed because carp are amazingly and vividly gorgeous in my mind, and to see them in a different context – a brick wall instead of a pond – is going to be an exciting sight for me to see in reality. A carp symbolises courage and strength, which is what I want people to feel after experimenting with my piece of work.

[Desired outcome of the project]

What I aim to produce is a sort of device that allows people to freely touch and interact with, something that is aesthetically appealing as well as technically functional. I aim for people to be able to see themselves differently, after seeing themselves in a new world full of their chosen colour – only if they were patient enough to stay still.

[IMPLEMENTATION PLAN]

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[Material Costs]


• Programmed digital projector $2000-$3000
• Digital video camera $3000-$3500
• Plastic “Brick” Wall $200-$300


[Schedule]


WEEK 6 – FINISH DESIGN CONCEPTS AND FLASH PROTOTYPE
WEEK 7 – RESEARCH CODING REQUIRED AND TOUCH-SCREEN DEVICES
WEEK 8 – COLLECT MATERIALS NEEDED
WEEK 9 – DESIGN AND ANIMATE DIGITAL CARP
WEEK 10 – DESIGN AND ANIMATE 3D WORLDS
WEEK 11 - DESIGN AND ANIMATE 3D WORLDS, PROGRAM CARP
WEEK 12 – PROGRAM CARP TRANSFORMATION TO SILHOUETTE
WEEK 13 – PROGRAM 3D WORLD WITH SILHOUETTE, RIPPLE WATER EFFECT
WEEK 14 – TESTING & EVALUATING
WEEk 15 – SUBMIT ASSIGNMENT